The HOT guild was founded by Beverly, a player in the premier MMO Ultima Online during the late 20th century. For a long time, HOT was a Felucca based guild, with our 2-story guildhouse situated in Underbrae, a felucca town just outside of Skara Brae. The guild partook in all kinds of fun group activities such as dungeon crawls and player vs player combat. Members had great fun together. For a long time HOT was in the top 10 guilds on Atlantic, and even broke the top 5 for a while.
Then, about a year before champion spawns (August 2002, publish 16) came out, founding Guildmaster Beverly decided to take a leave from UO. Over the course of the next year, the 300+ members left the guild one by one, until it was no more than a 1 member guild (Beverly), who was inactive.
When Champion Spawns were implemented with Publish 16, Beverly (who began playing uo again) and Rafman restarted HOT. A group of 10-15 solid players were recruited and HOT was very active on the champion spawn scene early on. They would constantly be doing harrowers, getting champion skulls, and the best scrolls at spawns. They were very successful, as individuals, but also as a group of friends. This went on over the course of 3-4 months, and a lot of them became good friends, and one day Beverly and Rafman decided it would be a cool concept to all be under one same guild. This was the re-birth of HOT.When Champion Spawns were implemented, Beverly (who began playing UO again) and Rafman restarted HOT. A group of 10-15 solid players were recruited and HOT was very active on the champion spawn scene early on. We would constantly be doing Harrowers, getting champion skulls, and the best scrolls at spawns. We were very successful, as individuals, but also as a group of friends. This went on over the course of 3-4 months, and a lot of them became good friends, and one day Beverly and Rafman decided it would be a cool concept to all be under one same guild. This was the re-birth of HOT.
For the next few months, HOT started “taking control” of the champion spawn scene. We would do private Harrowers (something never before seen on the server) and raid champion spawns all over The Lost Lands and deep inside dungeons. HOT had some of the very best spawners, pvp’ers, and greatest friends become a part of the guild.
When the Age of Shadows expansion (February 2003) came along, a lot of new champion spawn guilds came into being on Atlantic. For months, we had some big fights with guilds such as DEI, POS, and T4H just to name a few. We would have some major fights over Lord Oaks spawns and Harrowers especially. Then, after about a year of fighting with mostly DEI, friendships had slowly been forged between both sides, and led to a cease-fire between our guilds. Eventually an alliance was forged.
By this time, the 4 Faster Casting era was in full swing, and a new guild named PvP had surfaced. For months, HOT was competing against PvP and their allies in -S- with our own allies of DEI. HOT had controlled champion spawns on Atlantic since their start more than a year and a half prior, and so there was a lot of people on the shard who disliked HOT's dominance, wanting nothing more than try to knock us down. Therefore, it was always easy for PvP to amass numbers of random people from any bank or moongate to come and fight, which happened a lot. This led to many very large scale battles over Lords Oaks spawns, Harrowers, regular champion spawns, and in other locations. It was lots of fun. Towards the end of the faster casting era, a new guild, CYN joined also joined our alliance.
Despite the ability of PVP and our other enemies to gather forces against HOT, we were proving victorious time and time again. Once faster casting and other unbalancing game mechanics were changed, enemy guilds just couldn’t compete with us anymore. Several fell apart within days of the publish and went to find less competitive ground on other shards.
For the next 6 to 10 months, HOT did as many spawns, Harrowers and the likes as we wished. No one was able to stand up to us. After hundreds and hundreds of Harrowers and Oaks spawns, a lot of HOT members started to get bored and tired of champion spawns and of the game in general. Many of them took a break from UO and some went off to try other games. Those who still played UO were involved in a variety of activities including: scouting for decaying houses, hunting Tokuno artifacts, taking part in live events, etc.
Currently HOT is going through a revitalization of sorts. Several members are returning to UO from extended breaks and World of Warcraft. A few new members have also been recruited to replenish our ranks. The guilds who have profited from our slumber will not be having it so easy anymore. HOT is back and well on its way to reclaiming our former glory.