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More Test Center Updates - White Wyrm > Greater Dragon
posted by Link on Fri Mar 31, 2017 3:38 pm

This week's updates to Test Center:
New tameable creatures can now be found inhabiting Britannia,
  • Dragon Wolf – found guarding Level 6 treasure chests in all facets except Ter Mur
  • Frost Drake – found guarding Level 6 treasure chests
  • Frost Dragon – found guarding Level 7 treasure chests in Trammel or Felucca
  • Palamino Horse – found in the Second Age
  • Sabre-Toothed Tiger – found in the Valley of Eodon
  • Triceratops – found in the Valley of Eodon
  • Lion – found in the Valley of Eodon
  • Blood Fox – found in Ilshenar
  • Frost Mite – found in Tokuno
  • Ossein Ram – found in Deceit
Pet Training Updates
  • Necromage will no longer cast vengeful spirit.
  • All magical abilities will now train their appropriate related skills.
  • Chivalry ability now uses consecrate weapon, dispel evil, and enemy of one.
  • Fixed various issues with targeting related to area effects.
Animal Lore Gump Updates,
  • Creatures that cannot be trained no longer show potential slots.
  • Pet slot level will now be increased when a creature is first customized.
  • Pet taming requirements will increase as pets are customized and pet slot level increases.
  • Reduced weight of Schools of Magic so these abilities can now be added.
  • Samurais can no longer control customized lesser hiryu.
  • Necromancers can no longer control customized wolves.
  • Creatures that are currently mounted will no longer train.
  • Shadow Wyrm is no longer subjugated.
  • Venomous Bite mana cost increased from 20 to 50.
  • Hidden pets no longer remain hidden after a player issues a command.
  • Add additional information to training gump to indicated additional skill requirements.
  • Adjusted various caps and weights; check training gump info menu for latest values.
Increased the max trainable slots for several creatures including,
  • Direwolf: 4
  • Hell Hound: 4
  • Hellcat: 3
  • Imp: 4
Increased Mana cost for the following,
  • Breath of Poison: 50
  • Explosive Goo: 30
  • Kepetch
  • Tailswipe: 30
  • Life Leech: 5
  • Searing Hits: 25
  • Sticky Skin: 5
  • Healing: 15
Other Changes
  • Fixed issue where training progress percentage would not display correctly.
  • Chivalry can only be trained on pets with positive karma.
  • Adjusted stats on following creatures,
    • Dimestrosaur
    • Nightmare
    • Najasaurus
    • White Wyrm
  • Mob base damage per second capped based on slot level.
  • Fixed issue with raging breath damage type.
  • Added new option for the taming mastery ability “Combat Training” – As One, which allows pets to share damage while they are close to their master.
  • All creatures with Grandmaster and above wrestling now have a chance to parry.
Source - ... creatures/

More Room Opened Up for 20th Anniversary Town Hall
posted by Link on Thu Mar 30, 2017 3:23 pm

Greetings Everyone,

I am happy to announce we have increased the number of registrations we can accept, if you have not already done so please register today! There are a very limited number of spaces, so do not delay! Once we reach capacity you can once again register for the waitlist. If you need to cancel an existing registration or wish to inquire about your registration status please contact us immediately.

We have updated the event page with information about the room block at the Hyatt Regency Dulles.

Stay tuned for additional updates as we get closer to the event.

See (many) of you in September!

Bonnie “Mesanna” Armstrong
Source - ... ty-update/

Tweeks to Mobile Posting - Let Me Know
posted by Link on Sun Mar 26, 2017 12:28 am

I just made a few tweaks to how the posting looks on mobile. Let me know if it is better or worse or you don't notice anything.

Publish 97 - New Updates on Test Center (pets do 50% damage to players)
posted by Link on Thu Mar 23, 2017 3:43 pm

The following updates have arrived on Test Center:
Publish 97 Updates wrote:
  • Adjusted the training scheme for pets.  There is now a Guaranteed Gain system as well as a greater chance to gain at lower levels of progress.
  • Pet training will provide feedback messages to give an indication of how much training experience is being gained ranging from slightly, fairly to greatly.
  • Reduced pet training stamina cap from 300 to 150.
  • Added Bushido & Ninja AIs to pet training options.
  • Pets can no longer cast summon spells with Mysticism AI.
  • Added Necromancy & Magery AIs to pet training options.
  • Added real time progress bars for pet training.
  • There is now a confirmation gump when adding magical abilities that will remove existing magical abilities.
  • Pet training will now update the pet slot for the pet the first time they are upgraded.
  • Added additional validation to prevent AoE abilities from targeting friendlies.  This includes,
    • Conduit
    • Whirlwind
    • Hailstorm
    • Essence of Wind
    • Thunderstorm
    • Wildfire

  • Increased the cost of upgrading base damage per second.
  • All pet damage is now reduced by 50% when targeting players.
  • There is now a power hour for pet training that will initiate once per day beginning when pets first gain in training progress for that day.  This will increase the amount of training progress pets normally receive from a target.
  • The Najasaurus will now accept meat as a preferred food.
  • The Baby Tiger is now eligible for pet training.
  • Pets are now more responsive when issued commands such as “Kill” and “Follow.”
  • Resolved issue where creatures that utilized buff effects would have erroneous slot requirements.
  • Updated pet training progress percentages to be more precise.
  • There is now a warning gump when training a pet would increase the number of control slots it takes.
  • The Imprisoned Dog from Travesty can no longer be trained.
  • Pets will no longer gain in derived stats (HP, Mana, Stamina) with increases in Strength, Intelligence, and Dexterity if they already above 125.
  • Increased the training cost of HP regen.
  • Consume damage now functions properly.
  • Skree AI has been updated.
Source - ... ublish-97/

Richard Garriott Explains How UO Started (Spoiler: EA shot it down 3 times!)
posted by Link on Wed Mar 22, 2017 9:40 pm

Some things never change. Such is the motto of Electronic Arts.

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